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Recruitment


Thug
Thugs are simple combat units. They do not miss the opportunity to attack any enemy unit they encounter. In large quantities, they can be very dangerous.
W: 200   A: 1.000   

Bouncer
The bouncer is a calmer unit, accustomed to confusion and brawls. He has a bad temper and gets furious as soon as he senses the enemy's presence.
W: 500   A: 800   

Bandit
If you give a thug a knife, he becomes a bandit. The truth is not much is expected from these guys, but they are dangerous: their knives are not toys, they are sharp steel.
W: 1.000   A: 200   

Gunslinger
Armed with a pistol, this guy is already a challenge for your enemies. After going to the range a couple of times, this type of unit does not fare badly in early battles.
W: 2.000   A: 3.000   

Occupation Troop
Occupation troops are tasked with occupying new buildings for you and once done proceed to install a new office and modify the entrance. Occupying buildings is only possible with this type of unit.
W: 20.000   A: 10.000   D: 20.000   

Spy
The spy is elusive, fast, and precise. Not in battle, but for obtaining information. He spies on your enemies for you and provides direct reports. He will be killed, however, if the owner is home.
W: 500   A: 200   

Packer
Packers are civilian units that transport goods from one place to another. For this reason, you should only use them as transport units and not for combat.
W: 300   A: 100   D: 1.000   

CIA Agent
This stern-faced gentleman belongs to the C.I.A. and possesses a very high level of training and education. However, he is not very loyal: you will need further training to convince him to espouse your cause. Once completed, he will become a lethal unit for your enemies.
W: 7.000   A: 10.000   D: 2.500   

FBI Agent
If you manage to bribe a federal FBI agent, you can consider yourself satisfied. They are not entirely reliable if things go south, but they are very intelligent—more than most of your units—thanks to the training received.
W: 4.000   A: 6.000   D: 1.000   

Transporter
This unit is more of a civilian than a fighter. It can transport huge quantities of goods and its training is not expensive; therefore, you should not abuse it by sending it on attack missions: exploit its qualities for resource transport.
W: 1.000   A: 2.000   D: 5.000   

Tactical Expert
Every family needs someone who knows etiquette. This guy meets the requirements: he possesses deep knowledge of human anatomy and uses it to cause maximum pain. He is also an expert in diplomatic matters. But careful: behind that fragile appearance hides a true combat professional.
W: 5.000   A: 10.000   D: 4.000   

Sniper
If enemies abound and are strong, what to do? This is the perfect job for an elite marksman! Thanks to his deep knowledge and unquestionable loyalty, he will solve more than one problem for you. The only flaw is that he doesn't serve much as a defensive unit.
W: 4.000   A: 500   D: 2.000   

Professional Hitman
The evolution of the elite marksman is the professional hitman. Although he demonstrates his loyalty only in front of dollars, he is one of the best troops when it comes to sending an enemy to the other world or protecting your assets. He is a professional by nature.
W: 10.000   A: 15.000   D: 10.000   

Ninja
Little is known about Ninjas. They are extremely loyal and their range of action is considerable on the battlefield. They have earned the place of elite warriors among your troops in the field.
W: 2.000   A: 1.000   D: 30.000   

Demolitions Expert
This guy is capable of taking down multiple enemies with a single blow. Maybe he is not very efficient in physical combat, but the advantage is evident. He can work wonders with good training.
W: 40.000   A: 6.000   D: 20.000   

Mercenary
This is the new version of Rambo. He is fast, precise, loyal, and armed to the teeth. In fact, enemies don't smile when they hear about him. His only disadvantage is the price.
W: 80.000   A: 120.000   D: 50.000