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Room

Boss Office (1)
This is the Boss's office, the place where all decisions are made. Its level coordinates and accelerates the construction speed of all other rooms. The higher the level, the faster the development of the rest of your base.
W: 400   A: 800   

Training Camp (1)
As the name suggests, this room trains your men in new techniques, allowing them to gain combat experience. The higher the level, the faster the training and skill enhancement.
W: 4.000   A: 4.000   D: 100   

Armory (1)
The armory is where weapons are produced and stored. They are fundamental for upgrading other rooms and for combat training. A higher level will allow you to produce them in larger quantities.
W: 48   A: 240   

Ammo Factory (1)
Ammunition is produced in this factory. It is needed in large quantities for both upgrading rooms and training. Unlike weapons, ammunition is consumed much faster.
W: 36   A: 60   

Distillery (1)
This room produces alcohol. Being prohibited (or fortunately?), it is highly demanded by the population, making it a prosperous trade. However, you will need specific strategies to distribute it to citizens.
W: 80   A: 80   

Tavern (1)
The Tavern is the main place for trafficking alcohol. It attracts attention, so watch out for the police: getting caught costs dearly. Due to still mediocre management, profits from sales are moderate.
W: 40   A: 200   

Smuggling (1)
Better than the tavern, smuggling works; you will be able to sell alcohol with a much greater impact, and naturally, the safe benefits. Unfortunately, this tactic is very risky, and much more expensive.
W: 8.000   A: 20.000   D: 2.000   

Weapons Storage (1)
The weapons storage is the main place to deposit weapons. Weapons not immediately used are accumulated here. Furthermore, in this place, they are safe from enemy raids.
W: 400   A: 2.000   

Ammo Storage (1)
The ammo storage works similarly to the weapons one. Ammunition not immediately used is accumulated here. Furthermore, in this place, it is safe from enemy raids.
W: 2.000   A: 2.400   

Alcohol Storage (1)
Since alcohol distillation is simple, production is high. To store excess production without waste, you need a dedicated warehouse. Inside, the alcohol will be safe from enemies.
W: 800   A: 800   

Safe (1)
After successful smuggling, you will get a good amount of dollars. But be careful! If you don't want to waste money, you must deposit it in this safe to prevent it from disappearing and to ensure liquidity.
W: 8.000   A: 8.000   D: 4.000   

Training Grounds (1)
As the name says, your men train here. In this facility, you can also recruit different types of troops: from simple thugs to professional hitmen and mercenaries, units that will instill maximum respect in your enemies. The higher the level, the less time needed to train them.
W: 4.000   A: 10.000   

Security Office (1)
Similar to the Training Grounds, here you can train recruits for defense. Initially, they will remain permanently in the building to protect the rooms. If your gangsters are retreating, these units will automatically fight alongside them.
W: 3.600   A: 6.400   D: 400   

Automatic Turrets (1)
To help defending troops, you have various structures available, like this automatic turret. It is technologically advanced: the moment it detects an enemy, it immediately opens fire.
W: 4.000   A: 8.000   D: 800   

Remote-Controlled Mines (1)
These mines are an even more "pleasant" defensive aid. Your men will scatter them around the building. When an enemy steps on one without noticing... Goodnight!
W: 8.000   A: 8.000   D: 600